Unity 2017.2 gives artists and designers the power to unleash their full creativity in 2D, 3D and XR Starting. The software can now be downloaded from the Unity Store.
Unity Technologies, creator of a flexible and high-performance end-to-end development platform, announced a collaboration with Autodesk to improve its users’ creativity. The platform already reaches 3 billion devices worldwide.
“Unity 2017 was the start of a new cycle that evolves the world’s most popular game engine into an ever-expanding creation engine for gaming and a wide range of real-time entertainment,” said Adam Myhill, Head of Cinematics, Unity. “Unity 2017.2 continues this evolution, by providing enhanced visual tools that truly empower and inspire artists and designers to do what they do best: create amazing content. We believe the power and flexibility within 2017.2 allows for improved experimentation, rapid iteration and a deeper collaboration between disciplines, which is the backbone for truly stunning creations.”
Unity 2017.2 key features
- 2D Tilemap and Cinemachine for 2D: Designed to empower 2D creators, 2017.2 offers a complete suite of 2D tools, including the new 2D Tilemap tool for fast creation and iteration cycles. In addition, the new Cinemachine for 2D offers intelligent, easy to create camera behaviours with automatic composition, tracking, priorities and blending
- Support and Further MR Optimization for the Latest Platforms: Unity currently powers 2/3rds of all AR/VR content, and now with further optimization for ARCore, ARKit, Windows Mixed Reality, and Vuforia, Unity developers will be able to reach over 1 billion AR-capable devices by the end of 2018. Unity makes it easy for developers to create MR experiences for supported devices, as well as add AR to existing apps to help drive user engagement and revenue growth
- Collaboration with Autodesk to Improve Creation Workflow: Unity 2017.2 is the first creation engine that has source code access to Autodesk’s FBX SDK and that provides improved creation workflow for better iteration and decision-making. Unity and Autodesk are working together to directly and dramatically improve FBX support, and enable high-fidelity round-tripping between Maya/Max and Unity.
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