Mixed Dimensions has joined the Unity Verified Solutions Program to create lines of 3D printable collectibles masterpieces

Mixed Dimensions, a company that has decided to blend the digital and physical worlds using 3D printing, has joined the Unity Verified Solutions Program. This means, Unity developers can now create lines of 3D printable figures of characters from their favorite games. 

Our technology makes it extremely simple for game developers and publishers to offer high quality personalized and unique collectibles to their fans and brings a lot of opportunity to Unity developers,” said John Vifian, President, Mixed Dimensions. “By making the process seamless, Unity game developers have access to a turnkey solution that increases player engagement and retention.” 

Mixed Dimensions’ GamePrint SDK has been verified by Unity to ensure it is optimized for the latest versions of Unity editor. Via the Unity Asset Store, developers now have access to a solution that will enable them to provide on-demand access to full-color 3D printed figurines of in-game characters and objects to their players. This provides developers the ability to produce stunning figures that fans can customize themselves, specifically providing:

  • Model Capture: Accurately capture 3D model where and when developers decide within their game
  • Model Fixing and Repair: Captured model is made print ready using Mixed Dimension’s  patented technology
  • Full Color 3D Print: Powered by state-of-the-art full-color 3D printers from Mimaki, sizes range from 1-7 inches
  • Fulfillment: Mixed Dimensions handles order fulfillment and any customer support issues

As more of our world is turning digital, the line separating the physical and digital world becomes thinner,” said Felix Thé, Vice President of Product Management, Operate Solutions, Unity. “Our partnership with Mixed dimension is a perfect example of utilizing Mixed Dimension’s technology that respects the high-grade precision of characters and arts made with Unity to print their digital experiences and avatars back to the physical world.”

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