Unity Technologies and AutoDesk will work together to create a greater link with several Autodesk media & entertainment tools.

Thanks to this collaboration, Unity Technologies, creator of a flexible and high-performance end-to-end development platform will be the first creation engine that has source code access to the Autodesk FBX SDK. Their streamlined process which includes asset sharing and in-game iteration will improve artists’ capabilities working in the company and in both Autodesk 3ds Max and Autodesk Maya.  

Unity developers turn to Autodesk for the deepest 3D modeling and animation toolsets available,” said André Gauthier, Studio Lead at Unity. “Together we are improving FBX interoperability to increase productivity and give creators a better workflow in their asset pipelines so they can unleash their creativity.

Realised with Autodesk Max – Picture via Autodesk

Unity 2017.2

Unity 2017.2’s release includes new and improved FBX import/export capabilities, support for the Autodesk interactive physically based shader, and custom properties. Updates to the powerful art and design tools Timeline and Cinemachine allow artists to create cinematic content and gameplay sequences without the need for coding, and optimized support for ARCore, ARKit, Vuforia and Microsoft Mixed Reality.

Three main values are inherent to Unity: democratize development, find solutions to problems and success. Unity powers more than 50% of all new mobile games and 2/3rds of all VR/AR experiences. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

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